I grabbed qt-mac-opensource-4.3.4 from here.Īgain, mount and install from the. The link is no longer active, but a quick google search yielded a few download sources. For reference, I grabbed the 2.6.2 disc image. In that folder, run and install XcodeTools.mpkg. Open the Optional Installs folder and you will see the Xcode Tools folder. I don’t have an ADC account, so I dug out my old Leopard DVD. Method 1 is also a bit unclear for people with no compiling experience. Obviously Method 2 is out of the question. Download PyQt h, compile and install it.ĭownload the DMG package, it includes two binary versions of Dynamips: one for OSX Tiger and the other for OSX Leopard. ![]() Download qt-mac-opensource-4.3.4.dmg on and install it.Ĥ. Download python 2.5.1 (or higher) for MacOS X on and install it.ģ. Install the Apple Devs Tools (on your Mac OS X DvD or download it on ADC account).Ģ. I will outline the procedure for those of you that may want to compile it for yourselves.ġ. The README itself is pretty sparse, but after fiddling around for a bit I now have 0.6.1 running on my Macbook Pro. Not to be defeated, I decided to try my hand at compiling the binaries and see if I could learn a thing or two. I scoured the web looking for a guide on how to compile GNS3 for the Mac OS X, but eventually realized that I was out of luck. ![]() I know 0.6.0 and 0.6.1 were released a while back but compiled versions were never offered for download. I’ve been running GNS3 0.5 for the past year or so.
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